Revive in WoW Forever
| School | Physical |
|---|---|
| Cost | 75% of base Mana |
| Range | 30 yd range |
| Cast time | 10 sec cast |
| Level | 12 |
Classes that use Revive in WoW Forever
All ranks of Revive in WoW Forever
| Rank | Level | Cost | Tooltip |
|---|---|---|---|
| Rank 1 | 12 | 75% of base Mana | Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat. |
| Rank 2 | 24 | 75% of base Mana | Brings a dead player back to life with 160 health and 300 mana. Cannot be cast when in combat. |
| Rank 3 | 36 | 75% of base Mana | Brings a dead player back to life with 300 health and 520 mana. Cannot be cast when in combat. |
| Rank 4 | 48 | 75% of base Mana | Brings a dead player back to life with 500 health and 750 mana. Cannot be cast when in combat. |
| Rank 5 | 60 | 75% of base Mana | Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat. |
More Druid Restoration abilities in WoW Forever
Your Rejuvenation and Regrowth spells can now be active on targets affected by another Druid's Rejuvenation or Regrowth.
Heals the target for 190 over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals for 387 and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
Heals a friendly target for 1094 to 1284. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth.
Returns the spirit to the body, restoring a dead target to life with 400 health and 700 mana.
Attempts to cure 1 poison effect on the target, and 1 more poison effect every 2 seconds for 8 sec.
Regenerates all nearby party members within 20 yards for 87 every 2 sec for 10 sec. Druid must channel to maintain the spell.
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 sec.
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.