Shaman in WoW Forever
Shaman talent trees in WoW Forever
Races that can play a Shaman in WoW Forever
Armor and weapons a Shaman can use in WoW Forever
Shaman item sets in WoW Forever
Shaman runes in WoW Forever
Helm runes
Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect.
Increases your Attack Power by an amount equal to 100% of your Intellect.
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%.
Chest runes
Increases your chance to hit with both spells and melee attacks by 5% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 60%.
Selects the area 15 yards around target player, and heals all of target player's party members within that area for 84 every second.
Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value. In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec.
Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon.
Cloak runes
Causes your Chain heal effectiveness to only reduce by 35% per jump, and Chain Lightning effectiveness to only reduce by 20% per jump. Each also jumps to 1 additional target.
Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.
Reduces the cooldown of your Chain Lightning by 50%, causes your Earthbind Totem to root targets for 5 sec when cast, and increases the periodic damage done by your Flame Shock by 60%.
Bracers runes
Your Lightning Shield never loses charges, now has a 3 sec cooldown, and deals damage to all enemies within 8 yards.
Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges. Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released.
Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target.
Gloves runes
You hurl molten lava at the target, dealing 99 to 127 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue.
Blast up to 10 enemies in a cone in front of you for 121 to 181 Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Belt runes
Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location.
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect.
Pants runes
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time.
Your Ghost Wolf ability can now be used indoors, and reduces all damage you take by 10% while active.
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards.
Boots runes
When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed.
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.
Ring runes
Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Defense skill increased by 25. Not cumulative with other ring runes.
Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Increases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes.
Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes.
Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Chance to hit with spells increased by 6%. Not cumulative with other ring runes.
Chance to hit with spells increased by 6%. Not cumulative with other ring runes.
Chance to hit with spells increased by 6%. Not cumulative with other ring runes.
Shaman Elemental Combat abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1–1 | For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target. | |
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1–56 | Casts a bolt of lightning at the target for 92 to 104 Nature damage. | |
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4–60 | Instantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. | |
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6 | Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards. | |
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8–58 | Summons a Stoneclaw Totem with 480 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. | |
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10–60 | Instantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec. | |
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10–60 | Summons a Searing Totem with 5 health at your feet for 55 sec that repeatedly attacks an enemy within 20 yards for 40 to 54 Fire damage. | |
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12–52 | Instantly inflicts 396 to 442 fire damage to enemies within 10 yd of your active Fire totem. | |
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12–32 | Purges the enemy target, removing 2 beneficial magic effects. | |
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20 | Simultaneously places up to 4 totems specified in the Totem Bar. | |
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20–58 | Instantly shocks the target with frost, causing 275 to 291 Frost damage and slowing movement speed by 50%. Lasts 8 sec. | |
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20 | Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall. | |
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26–56 | Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds. | |
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30 | Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements. | |
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32–56 | Hurls a lightning bolt at the enemy, dealing 58 to 66 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. | |
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40 | Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors. | |
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40–60 | You hurl molten lava at the target, dealing 192 to 248 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
Shaman Enhancement abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. | |
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1 | You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue. | |
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1 | Blast up to 10 enemies in a cone in front of you for 121 to 181 Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast. | |
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1 | Increases your melee attack speed and spell casting speed by 30% for 25 sec. | |
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1–54 | Imbue the Shaman's weapon, increasing melee attack power by 554 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. | |
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1 | Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time. | |
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4–54 | Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min. | |
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8–56 | Casts a bolt of lightning at the target for 178 Nature damage. | |
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10–56 | Imbue the Shaman's weapon with fire. Each hit causes 31 to 100 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. | |
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10–60 | Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min. | |
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20–58 | Imbue the Shaman's weapon with frost. Each hit has a chance of causing 158 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. | |
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20 | Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors. | |
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22 | Relocates your active totems to the specified location. | |
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22 | Allows the target to breathe underwater for 10 min. | |
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24–54 | Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards. | |
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26 | Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors. | |
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28–58 | Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60. | |
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28–58 | Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min. | |
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28 | Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect. | |
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30 | Yanks the caster through the twisting nether back to <Home>. Speak to an Innkeeper in a different place to change your home location. | |
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30 | Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec. | |
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30–60 | Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60. | |
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30–60 | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. | |
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32–52 | Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within $10611a1 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min. | |
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34 | Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight. | |
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36–56 | Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min. | |
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42–60 | Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min. |
Shaman Restoration abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1–1 | Healed by Earth Shield. | |
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1 | Heals up to 5 friendly party or raid members within 15 yards of the target for 84. | |
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1–60 | Heals a friendly target for 1508 to 1722. | |
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12–60 | Returns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat. | |
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16 | Cures 1 poison effect on the target. | |
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18 | Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min. | |
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20–60 | Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds. | |
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20–60 | Heals a friendly target for 775 to 865. | |
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20 | The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. | |
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22 | Cures 1 disease on the target. | |
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22 | Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min. | |
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26–56 | Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards. | |
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30 | Allows you to resurrect yourself upon death with 20% health and mana. | |
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38 | Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 2 min. | |
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40–54 | Heals the friendly target for 458 to 522, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. | |
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40–60 | Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. | |
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48–58 | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards. |