Arcane Shot in WoW Forever
| School | Arcane |
|---|---|
| Cost | 35 Mana |
| Range | 8-35 yd range |
| Cast time | Instant |
| Cooldown | 6 sec cooldown |
| Level | 12 |
Arcane Shot (Rank 2) effects in WoW Forever
| # | Effect | Value | Period | Radius | Linked |
|---|---|---|---|---|---|
| 1 | School Damage | 26 |
Classes that use Arcane Shot in WoW Forever
All ranks of Arcane Shot in WoW Forever
| Rank | Level | Cost | Tooltip |
|---|---|---|---|
| Rank 1 | 6 | 25 Mana | An instant shot that causes 20 Arcane damage. |
| Rank 2 | 12 | 35 Mana | An instant shot that causes 26 Arcane damage. |
| Rank 3 | 20 | 50 Mana | An instant shot that causes 39 Arcane damage. |
| Rank 4 | 28 | 80 Mana | An instant shot that causes 65 Arcane damage. |
| Rank 5 | 36 | 105 Mana | An instant shot that causes 94 Arcane damage. |
| Rank 6 | 44 | 135 Mana | An instant shot that causes 134 Arcane damage. |
| Rank 7 | 52 | 160 Mana | An instant shot that causes 170 Arcane damage. |
| Rank 8 | 60 | 190 Mana | An instant shot that causes 217 Arcane damage. |
More Hunter Marksmanship abilities in WoW Forever
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot.
Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.