Hunter in WoW Forever
Hunter talent trees in WoW Forever
Races that can play a Hunter in WoW Forever
Armor and weapons a Hunter can use in WoW Forever
Hunter item sets in WoW Forever
Hunter runes in WoW Forever
Helm runes
Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. In addition, reduces the cooldown of your Flanking Strike ability by 50%.
Each time you place a trap, your next Shot (except Scatter Shot) ability within 20 sec costs no mana and does not incur a cooldown.
Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Chest runes
Your pet's damage and health are increased by 15%, and its Focus regeneration by 50%. In addition, your pet's Growl now also Taunts the target to attack it for 3 sec.
Your critical hits with Shot and Strike abilities and with Mongoose Bite cause your pet's next 2 special attacks to critically hit.
You deal 20% increased damage with all attacks while you do not have an active pet.
Increases your critical strike chance by 5%, and reduces the Mana cost of all your Shot abilities by 25%.
Cloak runes
You gain 30% movement speed for 15 sec after using Raptor Strike. Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 14 but reducing armor by 50 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects.
Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage.
Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a $m3% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Bracers runes
Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 sec. Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 sec, stacking up to 5 times.
Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 15% for 30 sec, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.
Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power.
Gloves runes
A sweeping attack that strikes all enemies in front of you with your melee weapons for 65% weapon damage. Your primary target takes 50% increased damage.
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Belt runes
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.
Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec.
Your Raptor Strike is now instant, and Mongoose Bite and Raptor Strike have a 30% chance on each attack to reset the cooldowns of Mongoose Bite and Raptor Strike.
A steady shot that causes 100% ranged weapon damage.
Pants runes
You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 sec, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike.
You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 719. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health.
Targets hit by your Multi-Shot are also afflicted by your Serpent Sting for 12 sec.
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
When you have not moved for the last 1 sec, you have a 20% chance to gain Sniper's Aim, stacking up to 5 times. Sniper's Aim increases the critical strike chance of your Shot abilities by 2%.
Boots runes
Increases the damage done by your offhand weapon by 60% and causes your Raptor Strike to strike with both weapons when you are dual-wielding.
Replaces your Wyvern Sting ability with Wyvern Strike, a vicious strike that deals 140% weapon damage and causes the target to Bleed for damage over time. Wyvern Strike requires you to have the Wyvern Sting talent, and replaces the Wyvern Sting abilities found in the Survival spellbook.
Ring runes
Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes.
Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Chance to hit with spells increased by 6%. Not cumulative with other ring runes.
Chance to hit with spells increased by 6%. Not cumulative with other ring runes.
Chance to hit with spells increased by 6%. Not cumulative with other ring runes.
Chance to hit with spells increased by 6%. Not cumulative with other ring runes.
Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Hunter Beast Mastery abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time. | |
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1 | Give the command to kill, increasing your pet's damage done from Claw and Bite by 60% for 30 sec. Each Claw or Bite done by the pet reduces the damage bonus by 20%. | |
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4 | The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. | |
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10–60 | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. | |
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10 | Summons your pet to you. | |
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10 | Dismiss your pet. Dismissing your pet will reduce its happiness by 50. | |
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10 | Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. | |
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10 | Revive your pet, returning it to life with 15% of its health. | |
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10 | Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. | |
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12–60 | Heals your pet 245 health every second while you focus. Lasts 5 sec. | |
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14 | Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. | |
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14 | Take direct control of your pet and see through its eyes for 2 min. | |
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14–46 | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. | |
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20 | The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. | |
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24 | Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. | |
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25–60 | Command a hawk to dive-bomb your targeted enemy, dealing 108 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. | |
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30–60 | The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time. | |
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40 | The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. | |
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46–56 | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. | |
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60 | The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk. While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. Only one Aspect can be active at a time. | |
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60 | Attempts to remove 1 Frenzy effect from an enemy creature. |
Hunter Beast Training abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | Increases attack speed by 30%, but decreases damage. | |
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1–1 | Viciously bites enemy appendages for 50 to 58 damage and reduces the effectiveness of any healing by 50% for 10 sec. | |
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1–1 | Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 505 for 30 sec, stacking up to 1 times. | |
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1–60 | Taunt the target, increasing the likelihood the creature will focus attacks on you. | |
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1–60 | Breathes lightning, instantly dealing 86 to 98 Nature damage to a single target. | |
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1–1 | Grabs an enemy's weapon with its talons, causing 41 to 47 damage and disarming them for 4 sec. | |
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1–1 | Pinches an enemy's legs for 88 to 102 damage and reduces movement speed by 50% for 9 sec. | |
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1–1 | Slash an enemy with razor talons, causing the target to Bleed for 156 damage over 18 sec and take $1265069s2% additional damage from Bleed effects for the duration. | |
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1–1 | Swipe 3 nearby enemies, inflicting 20 to 22 damage. | |
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1–1 | Tears at an enemy's legs for 60 damage over 9 sec and reduces movement speed by 50% for 9 sec. | |
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1–1 | Entangles an enemy in a corrosive web, immobilizing them and dealing 52 Nature damage over 4 sec. | |
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8–56 | Blasts a single enemy for 24 to 42 damage and lowers the attack power of all enemies in melee range by 198. Effect lasts 30 sec. | |
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8–56 | Inflicts 25 Nature damage over 10 sec. Effect can stack up to 5 times on a single target. | |
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10 | Lets you train your pet with various abilities that you have learned how to teach. | |
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10–56 | Party members within 15 yards receive an extra 136 damage to their next Physical attack. Lasts 1 min. | |
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10–60 | Stamina increased by 40. | |
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10–60 | Armor increased by 1000. | |
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20–50 | Increases Arcane resistance by 120. | |
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20–50 | Increases Fire resistance by 120. | |
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20–50 | Increases Frost resistance by 120. | |
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20–50 | Increases Nature resistance by 120. | |
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20–50 | Increases Shadow resistance by 120. | |
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30–50 | Puts your pet in stealth mode, but slows its movement to 40% of normal. The first attack from stealth receives a 50% bonus to damage. Lasts until cancelled. | |
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48–48 | Breathes molten lava at the target, instantly dealing 99 to 113 Fire damage and reducing the target's casting speed by $25% for 10 sec. |
Hunter Marksmanship abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | Automatically shoots the target until cancelled. | |
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1 | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. | |
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1 | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. | |
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1 | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. | |
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1 | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. | |
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4–60 | Stings the target, causing 444 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target. | |
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6–60 | An instant shot that causes 217 Arcane damage. | |
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6–58 | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. | |
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8 | Dazes the target, slowing movement speed by 50% for 4 sec. | |
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12–60 | Distract the target, causing threat. More effective than Distracting Shot (Rank 5). | |
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18 | Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. | |
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22 | Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. | |
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25–60 | Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min. | |
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26 | Increases ranged and melee attack speed by 40% for 15 sec. | |
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28–60 | An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot. | |
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32 | Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec. | |
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32 | Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec. | |
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36–56 | Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. | |
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40–58 | A steady snipe that increases ranged damage by 295. | |
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40–58 | Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. | |
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50–60 | Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec. |
Hunter Pet - Generic abilities in WoW Forever
Hunter Survival abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | A sweeping attack that strikes all enemies in front of you with your melee weapons for 65% weapon damage. Your primary target takes 50% increased damage. | |
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1 | You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 sec, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike. | |
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1 | The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 40 for all nearby allies, and increasing total stats for the Hunter by an additional 10%. | |
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1–56 | A strong attack that increases melee damage by 140. | |
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1 | Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. | |
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10 | Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. | |
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12–60 | Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec. | |
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16–56 | Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. | |
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16–58 | Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge. | |
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18 | Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. | |
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20–48 | Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack. | |
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20–60 | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. | |
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24 | Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. | |
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26 | Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. | |
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28 | Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time. | |
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30–54 | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | |
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30 | Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die. | |
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30–60 | Wounds the target causing them to bleed for 406 damage over 21 sec. | |
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30 | A powerful kick that deals 100% melee weapon damage. | |
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32 | Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. | |
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34–54 | Place a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. | |
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40 | Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. | |
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50 | Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. |