Logo
Games
Lantern
Frost Armor - WoW Forever
Rank 3

Frost Armor in WoW Forever

Frost Level 20
Frost Armor
Rank 3
170 Mana
Instant
Requires level 20
Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Increases Armor by 200 and may slow attackers.
School Frost
Cost 170 Mana
Cast time Instant
Duration 30 min
Level 20
Dispel type Magic

Frost Armor (Rank 3) effects in WoW Forever

# Effect Value Period Radius Linked
1 Apply Aura · Mod Resistance 200
2 Apply Aura · Proc Trigger Spell

Classes that use Frost Armor in WoW Forever

Items with Frost Armor in WoW Forever

All ranks of Frost Armor in WoW Forever

Rank Level Cost Tooltip
Rank 1 1 60 Mana Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Rank 2 10 110 Mana Increases Armor by 110. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Rank 3 20 170 Mana Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

More Mage Frost abilities in WoW Forever

Chilled - Mage ability in WoW Forever
Chilled · level 1

Chills the target for 1.5 sec.

Frozen Orb - Mage ability in WoW Forever
Frozen Orb · level 1

Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals 156 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.

Icy Veins - Mage ability in WoW Forever
Icy Veins · level 1

Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.

Spellfrost Bolt - Mage ability in WoW Forever
Spellfrost Bolt · level 1

Launches a bolt of spellfrost at the enemy, causing 530 to 617 Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.

Frostbolt - Mage ability in WoW Forever
Frostbolt · level 4

Launches a bolt of frost at the enemy, causing 18 to 20 Frost damage and slowing movement speed by 40% for 5 sec.

Frost Nova - Mage ability in WoW Forever
Frost Nova · level 10

Blasts enemies near the caster for 19 to 21 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

Blizzard - Mage ability in WoW Forever
Blizzard · level 20

Ice shards pelt the target area doing 192 Frost damage over 8 sec.

Ice Lance - Mage ability in WoW Forever
Ice Lance · level 20

Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Frost Ward - Mage ability in WoW Forever
Frost Ward · level 22

Absorbs 162 Frost damage. Lasts 30 sec.

Cone of Cold - Mage ability in WoW Forever
Cone of Cold · level 26

Targets in a cone in front of the caster take 92 to 102 Frost damage and are slowed by 40% for 6 sec.

Ice Armor - Mage ability in WoW Forever
Ice Armor · level 30

Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Ice Barrier - Mage ability in WoW Forever
Ice Barrier · level 46

Instantly shields you, absorbing 542 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.