Holy Light in WoW Forever
| School | Holy |
|---|---|
| Cost | 580 Mana |
| Range | 40 yd range |
| Cast time | 2.5 sec cast |
| Level | 54 |
Holy Light (Rank 8) effects in WoW Forever
| # | Effect | Value | Period | Radius | Linked |
|---|---|---|---|---|---|
| 1 | Heal | 1,217 (+5.2 per level) |
Classes that use Holy Light in WoW Forever
All ranks of Holy Light in WoW Forever
| Rank | Level | Cost | Tooltip |
|---|---|---|---|
| Rank 1 | 1 | 35 Mana | Heals a friendly target for 39 to 47. |
| Rank 2 | 6 | 60 Mana | Heals a friendly target for 76 to 90. |
| Rank 3 | 14 | 110 Mana | Heals a friendly target for 142 to 168. |
| Rank 4 | 22 | 190 Mana | Heals a friendly target for 267 to 307. |
| Rank 5 | 30 | 275 Mana | Heals a friendly target for 425 to 479. |
| Rank 6 | 38 | 365 Mana | Heals a friendly target for 610 to 682. |
| Rank 7 | 46 | 465 Mana | Heals a friendly target for 850 to 948. |
| Rank 8 | 54 | 580 Mana | Heals a friendly target for 1151 to 1283. |
| Rank 9 | 60 | 660 Mana | Heals a friendly target for 1495 to 1665. |
More Paladin Holy abilities in WoW Forever
Heals a friendly target for 2390 to 2646. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.
The Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by ${$cond($gte($PL,56),74,$cond($gte($PL,52),60,$cond($gte($PL,42),45,$cond($gte($PL,32),26,$cond($gte($PL,22),17,$cond($gte($PL,12),11,6)))))))}. Lasts 2 min. Exclusive with Blessing of Might.
Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members.
Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Each time the target takes damage they gain a Sacred Shield, absorbing 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 1 min. This spell cannot be on more than one target at any one time.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1.2 to 4.3 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Brings a dead player back to life with 65 health and 120 mana. Cannot be cast when in combat.
Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Shows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time.
The targeted undead enemy will be compelled to flee for up to 10 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.