Paladin in WoW Forever
Paladin talent trees in WoW Forever
Races that can play a Paladin in WoW Forever
Armor and weapons a Paladin can use in WoW Forever
Paladin item sets in WoW Forever
Paladin runes in WoW Forever
Helm runes
Increases your critical strike chance with spells by 18%. In addition, your critical healing spells heal the target for 60% of the healed amount over 12 sec.
Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 30% of your shield block value.
Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Sunlight, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.
Chest runes
Increases your block value by 30% and modifies your Redoubt talent. Redoubt now also has a 10% chance to trigger from any melee or ranged attack against you, and always triggers when you deal a melee critical strike. In addition, your Reckoning talent gains a 2% chance per talent point to trigger from any melee or ranged attack against you.
An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
Your Consecration now also heals party members within its area for 200% of Consecration's damage value.
Cloak runes
Heals a friendly target for 2390 to 2646. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.
When your Judgement or Crusader Strike deals a critical strike, your target will take 40% additional damage over $61840d.
Slam the target with your shield, causing Holy damage based on your block value plus an additional 214.
While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min. If Infusion of Light is engraved, gain Sunlight for 10 sec. Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power.
Bracers runes
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
Your Holy Light spell reduces the cast time of your next Holy Light spell by 0.5 sec. Lasts 15 sec.
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 50%.
Belt runes
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec.
Pants runes
Causes target party or raid member to transfer 30% of damage taken to the caster. Lasts 12 sec or until the caster has transferred 100% of their maximum health.
Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members.
Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Boots runes
You gain 5% of your maximum mana every 3 sec for 15 sec after Blocking a melee attack. This effect is cancelled by casting Flash of Light, Holy Light, or Holy Shock.
Each time the target takes damage they gain a Sacred Shield, absorbing 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 1 min. This spell cannot be on more than one target at any one time.
Increases all Holy damage you deal by 10%, and your melee and spell critical strikes reduce the remaining cooldown on your Exorcism spell by 2 sec.
Ring runes
Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Defense skill increased by 25. Not cumulative with other ring runes.
Increases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes.
Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes.
Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Chance to hit with spells increased by 6%. Not cumulative with other ring runes.
Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Paladin Holy abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | Heals a friendly target for 2390 to 2646. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light. | |
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1–58 | Heals a friendly target for 286 to 320. | |
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1–60 | Heals a friendly target for 1495 to 1665. | |
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1 | The Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by ${$cond($gte($PL,56),74,$cond($gte($PL,52),60,$cond($gte($PL,42),45,$cond($gte($PL,32),26,$cond($gte($PL,22),17,$cond($gte($PL,12),11,6)))))))}. Lasts 2 min. Exclusive with Blessing of Might. | |
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1 | Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members. | |
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1 | Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec. | |
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1 | Each time the target takes damage they gain a Sacred Shield, absorbing 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 1 min. This spell cannot be on more than one target at any one time. | |
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1–58 | Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20.5 to 71.4 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 162 to 178 Holy damage to an enemy. | |
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8 | Purifies the friendly target, removing 1 disease effect and 1 poison effect. | |
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10–50 | Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration. | |
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12–60 | Brings a dead player back to life with 600 health and 800 mana. Cannot be cast when in combat. | |
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14–60 | Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time. | |
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20–60 | Causes 475 to 529 Holy damage to an Undead or Demon target. | |
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20 | Shows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time. | |
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20 | Grants you immunity to Silence and Interrupt effects. Lasts 6 sec. | |
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24–52 | The targeted undead enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time. | |
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30–60 | Consecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area The first 4 enemies who enter the area will take an additional 216 damage over 8 sec. | |
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30–56 | Healed for 307 to 333. | |
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30–60 | Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. | |
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38–58 | Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. | |
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40–60 | Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time. | |
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40–60 | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes allied targets to heal their party for 684 to 724, or enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. | |
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42 | Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect. | |
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44–60 | Hurls a hammer that strikes an enemy for 474 to 522 Holy damage. Only usable on enemies that have 20% or less health. | |
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50–60 | Sends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec. | |
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54–60 | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time. | |
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60 | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time. |
Paladin Mounts abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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40–40 | Summons a warhorse, which serves as a mount. | |
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60 | Summons a Charger, which serves as a mount. |
Paladin Protection abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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0 | When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%. | |
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1–60 | Gives 735 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time. | |
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1–16 | Increases the threat generated by your Holy attacks by 90%. Lasts 30 min. | |
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1 | Slam the target with your shield, causing Holy damage based on your block value plus an additional 214. | |
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1 | Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%. | |
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6–18 | You are protected from all physical attacks and spells for 8 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. | |
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8–54 | Stuns the target for 6 sec. | |
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10–38 | A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. | |
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10–58 | Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 146 to 160 Holy damage to an enemy and taunts the target to attack you for 4 sec. | |
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18 | Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time. | |
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22 | Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time. | |
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22 | Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. | |
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25–58 | Judge the target, dealing Holy damage. | |
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26 | Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time. | |
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28–52 | Gives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time. | |
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30 | The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 min. | |
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30 | When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. | |
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32–56 | Gives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time. | |
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34–50 | Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. | |
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36–60 | Gives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time. | |
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40 | Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike. | |
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46–54 | Places a Blessing on the party member, transfering 55 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time. | |
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50–60 | Increases chance to block by 20% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. | |
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60 | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time. | |
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60 | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time. |
Paladin Retribution abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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0 | When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo. | |
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1 | Increases all damage and healing caused by 20% for 20 sec. Causes Forbearance and cannot be used while Forebearance is active. | |
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1 | 30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active. | |
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1–1 | Divine Storm damage dealt heals nearby friendly targets. | |
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1 | Fills you with holy spirit for 30 sec, causing each of your melee attacks to deal 50% weapon damage to your target, but you lose health equal to 10% of the damage inflicted. While this seal is active, your party and raid members within 40 yards each gain mana equal to 65% of damage you take from this seal. Unleashing this Seal's energy will judge an enemy, instantly causing 85% weapon damage at the cost of health equal to 10% of the damage inflicted. This ability's Seal and Judgement benefit from talents and effects that modify the Seal or Judgement of Seal of Righteousness. | |
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4–60 | Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time. | |
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4 | Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. | |
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6–60 | An instant strike that causes 40% weapon damage plus an additional 81 to 105 as Holy damage. | |
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6–52 | Fills the Paladin with the spirit of a crusader for 30 sec, granting 306 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. | |
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16–56 | Causes 30 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time. | |
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20–60 | Causes 505 to 563 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead. | |
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30–60 | Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 178 Holy damage, 339 to 373 if the target is stunned or incapacitated. | |
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52–60 | Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time. |