Light's Vigil in WoW Forever
| School | Holy |
|---|---|
| Cost | 1,000 Mana |
| Range | 20 yd range |
| Cast time | 1.5 sec cast |
| Cooldown | 6 sec cooldown |
| Level | 50 |
Light's Vigil (Rank 2) effects in WoW Forever
| # | Effect | Value | Period | Radius | Linked |
|---|---|---|---|---|---|
| 1 | Dummy | ||||
| 2 | Dummy | 75 | |||
| 3 | Dummy | 1 |
Classes that use Light's Vigil in WoW Forever
All ranks of Light's Vigil in WoW Forever
| Rank | Level | Cost | Tooltip |
|---|---|---|---|
| Rank 1 | 40 | 730 Mana | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 315 to 333, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. |
| Rank 2 | 50 | 1,000 Mana | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes allied targets to heal their party for 473 to 501, or enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. |
| Rank 3 | 60 | 1,340 Mana | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes allied targets to heal their party for 684 to 724, or enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. |
More Paladin Holy abilities in WoW Forever
Heals a friendly target for 2390 to 2646. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.
The Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by ${$cond($gte($PL,56),74,$cond($gte($PL,52),60,$cond($gte($PL,42),45,$cond($gte($PL,32),26,$cond($gte($PL,22),17,$cond($gte($PL,12),11,6)))))))}. Lasts 2 min. Exclusive with Blessing of Might.
Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members.
Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Each time the target takes damage they gain a Sacred Shield, absorbing 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 1 min. This spell cannot be on more than one target at any one time.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1.2 to 4.3 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Brings a dead player back to life with 65 health and 120 mana. Cannot be cast when in combat.
Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Shows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time.
The targeted undead enemy will be compelled to flee for up to 10 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.