Seal of Wisdom in WoW Forever
| School | Holy |
|---|---|
| Cost | 135 Mana |
| Cast time | Instant |
| Duration | 30 sec |
| Level | 38 |
| Dispel type | Magic |
Seal of Wisdom (Rank 1) effects in WoW Forever
| # | Effect | Value | Period | Radius | Linked |
|---|---|---|---|---|---|
| 1 | Apply Aura · Proc Trigger Spell | ||||
| 2 | Apply Aura | 20,186 |
Classes that use Seal of Wisdom in WoW Forever
All ranks of Seal of Wisdom in WoW Forever
| Rank | Level | Cost | Tooltip |
|---|---|---|---|
| Rank 1 | Teaches Seal of Wisdom (Rank 1). | ||
| Rank 2 | Teaches Seal of Wisdom (Rank 2). | ||
| Rank 3 | Teaches Seal of Wisdom (Rank 3). | ||
| Rank 1 | 38 | 135 Mana | Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 50 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
| Rank 2 | 48 | 170 Mana | Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 71 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 46 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
| Rank 3 | 58 | 200 Mana | Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
More Paladin Holy abilities in WoW Forever
Heals a friendly target for 2390 to 2646. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.
The Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by ${$cond($gte($PL,56),74,$cond($gte($PL,52),60,$cond($gte($PL,42),45,$cond($gte($PL,32),26,$cond($gte($PL,22),17,$cond($gte($PL,12),11,6)))))))}. Lasts 2 min. Exclusive with Blessing of Might.
Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members.
Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Each time the target takes damage they gain a Sacred Shield, absorbing 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 1 min. This spell cannot be on more than one target at any one time.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1.2 to 4.3 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Brings a dead player back to life with 65 health and 120 mana. Cannot be cast when in combat.
Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Shows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time.
The targeted undead enemy will be compelled to flee for up to 10 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.