Improved Pummel in WoW Forever
| School | Physical |
|---|---|
| Cast time | Instant |
| Level | 1 |
Improved Pummel (Rank 3) effects in WoW Forever
| # | Effect | Value | Period | Radius | Linked |
|---|---|---|---|---|---|
| 1 | Apply Aura | 40 |
|
Classes that use Improved Pummel in WoW Forever
All ranks of Improved Pummel in WoW Forever
| Rank | Level | Cost | Tooltip |
|---|---|---|---|
| Rank 1 | 1 | Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target. | |
| Rank 2 | 1 | Increases the duration of your Pummel ability by 2 sec and gives it a 50% chance to daze the target. | |
| Rank 3 | 1 | Gives your Pummel ability a 40% chance to daze the target. |
More Warrior Arms abilities in WoW Forever
Throw out a hooked chain to restrain the target and pull them toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies.
A reckless instant melee attack with your two-handed weapon dealing 0 to 0 physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
Sends a wave of force in front of the warrior, causing 0 damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
A strong attack that increases melee damage by 11 and causes a high amount of threat.
Blasts nearby enemies, increasing the time between their attacks by 20% for 10 sec and doing 10 damage to them. Will affect up to 4 targets.
Maims the enemy, causing 5 damage and slowing the enemy's movement by 40% for 15 sec.
Instantly overpower the enemy, causing weapon damage plus 5. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
A mocking attack that causes 22 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.