Warrior in WoW Forever
Warrior talent trees in WoW Forever
Races that can play a Warrior in WoW Forever
Armor and weapons a Warrior can use in WoW Forever
Warrior item sets in WoW Forever
Warrior runes in WoW Forever
Helm runes
You generate 25% more Rage from all damage you deal.
Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
Whenever your Rend ability causes damage, your Overpower ability will activate for 9 sec or 1 attack. This effect will not occur more than once every 6 sec.
Focus your protective gaze on a party or raid member, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
Chest runes
Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 4% of your Attack Power each time it deals damage.
You gain Rage from Physical damage taken as if you were wearing no armor.
A ferocious strike that deals 115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.
Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated.
Cloak runes
Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec.
Sends a wave of force in front of the warrior, causing 0 damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.
Your melee hits have a 10% chance to grant Sudden Death. Sudden Death allows one use of Execute regardless of the target's health state. When Execute is enabled by Sudden Death, you will retain 10 rage after using Execute.
Bracers runes
Go on a rampage, increasing your attack power by 10% for 30 sec. This ability can only be used while Enraged.
When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec.
Your melee critical hits Enrage you (activating abilities which require being Enraged), and increase Mortal Strike, Bloodthirst, and Shield Slam damage by 10% for 12 sec.
Gloves runes
While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance.
A reckless instant melee attack with your two-handed weapon dealing 0 to 0 physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
While dual-wielding, your movement speed is increased by 10% and you gain 3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target.
Instantly attack the target causing 1 damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
Belt runes
Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 sec instant, strike with both melee weapons, and cost no Rage.
Reduces the Rage cost of your offensive abilities by 3.
Slam is now instant but has a 6 sec cooldown.
Pants runes
The warrior shouts, increasing the Stamina of all party members within 30 yards by 2. Lasts 5 min.
Enrages you (activating abilities which require being Enraged) for 12 sec after you exceed 60 Rage. In addition, Whirlwind also strikes with off-hand melee weapons while you are Enraged.
While wielding 2-handed weapons, your attack speed is increased by 30% and your successful melee hits generate 2 additional Rage, or 4 additional Rage if they are critical hits.
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat.
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Boots runes
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you. While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.
Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.
Ring runes
Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Defense skill increased by 25. Not cumulative with other ring runes.
Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Warrior Arms abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | A balanced combat stance. | |
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1 | Decreases threat generated by 20%. | |
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1–60 | A strong attack that increases melee damage by 157 and causes a high amount of threat. | |
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1–1 | Gives your Pummel ability a 40% chance to daze the target. | |
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1 | Throw out a hooked chain to restrain the target and pull them toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies. | |
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1 | A reckless instant melee attack with your two-handed weapon dealing 0 to 0 physical damage. This ability benefits from and triggers all effects associated with Heroic Strike. | |
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1 | Sends a wave of force in front of the warrior, causing 0 damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. | |
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1 | A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. | |
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1 | Your next $n melee weapon swings strike an additional nearby opponent. | |
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4–46 | Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat. | |
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4–60 | Wounds the target causing them to bleed for 147 damage over 21 sec. | |
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6–58 | Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets. | |
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8–54 | Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec. | |
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12–60 | Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. | |
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14 | You retain up to 10 Rage when you change Stances. | |
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16–56 | A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec. | |
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20 | Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation. | |
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20 | Instantly attack the target causing 1 damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy. | |
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48–60 | A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
Warrior Fury abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1–60 | The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min. | |
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1 | Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. | |
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1–1 | Reduces the cooldown of your Challenging Shout ability by 3 mins. | |
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1 | A ferocious strike that deals 115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec. | |
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14–54 | Reduces the melee attack power of all enemies within 10 yards by 196 for 45 sec. | |
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20–60 | A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy. | |
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20–54 | Slams the opponent, causing weapon damage plus 87. | |
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22 | The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec. | |
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24–56 | Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into $*10;F1 additional damage. Only usable on enemies that have 20% or less health. | |
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26 | Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec. | |
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30 | An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%. | |
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30 | Increases crit chance by 3%. Increases all damage taken by 10%. | |
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30–52 | Charge an enemy, causing 65 damage and stunning it for 3 sec. | |
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32 | The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec. | |
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36 | In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy. | |
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38–58 | Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. | |
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48–60 | Instantly attack the target causing damage equal to 35% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec. | |
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50 | The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%. |
Warrior Protection abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | The warrior shouts, increasing the Stamina of all party members within 30 yards by 2. Lasts 5 min. | |
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1 | Sunder Armor also deals 150% weapon damage, increased by 10% per application of Sunder Armor already on the target. | |
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1 | Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec. | |
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2 | Inspires all members of your party or raid to fight for the Valor of Azeroth, increasing critical chance of all spells and attacks by 5% and granting 90 Attack Power. Lasts 2 hours. May not be combined with similar long-duration effects. | |
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10 | Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. The warrior is considered in combat for the duration. | |
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10 | A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%. | |
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10 | Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 30%. | |
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10–58 | Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec. | |
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10 | Taunts the target to attack you, but has no effect if the target is already attacking you. | |
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12–52 | Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec. | |
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14–60 | Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry. | |
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16 | Increases chance to block by 75% for 7 sec, but will only block 2 attacks. | |
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18 | Disarm the enemy's weapon for 10 sec. | |
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28 | Reduces the damage taken from all attacks by 60% for 12 sec. | |
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48–60 | Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |