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Poisoned Knife - WoW Forever
Spell

Poisoned Knife in WoW Forever

Physical Level 1
Poisoned Knife
25 Energy 25 yd range
Instant 6 sec cooldown
Requires level 1
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
School Physical
Cost 25 Energy
Range 25 yd range
Cast time Instant
Cooldown 6 sec cooldown
Level 1

Poisoned Knife effects in WoW Forever

# Effect Value Period Radius Linked
1 Dummy
2 Dummy 1
3 Dummy 5

Poisoned Knife rune in WoW Forever

Classes that use Poisoned Knife in WoW Forever

More Rogue Combat abilities in WoW Forever

Between the Eyes - Rogue ability in WoW Forever
Between the Eyes · level 1

Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 364 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 641 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun Cooldown shared with Kidney Shot.

Blade Dance - Rogue ability in WoW Forever
Blade Dance · level 1

Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds

Puncturing Wounds - Rogue ability in WoW Forever
Puncturing Wounds · level 1

Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

Quick Draw - Rogue ability in WoW Forever
Quick Draw · level 1

Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.

Saber Slash - Rogue ability in WoW Forever
Saber Slash · level 1

Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for 0 damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.

Shiv - Rogue ability in WoW Forever
Shiv · level 1

Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo point. Shiv benefits from all talents and effects that trigger from or modify Sinister Strike.

Sinister Strike - Rogue ability in WoW Forever
Sinister Strike · level 1

An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.

Backstab - Rogue ability in WoW Forever
Backstab · level 4

Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Gouge - Rogue ability in WoW Forever
Gouge · level 6

Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Evasion - Rogue ability in WoW Forever
Evasion · level 8

The rogue's dodge chance will increase by 50% for 15 sec.

Sprint - Rogue ability in WoW Forever
Sprint · level 10

Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.

Kick - Rogue ability in WoW Forever
Kick · level 12

A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Feint - Rogue ability in WoW Forever
Feint · level 16

Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.