Rogue in WoW Forever
Rogue talent trees in WoW Forever
Races that can play a Rogue in WoW Forever
Armor and weapons a Rogue can use in WoW Forever
Rogue item sets in WoW Forever
Rogue runes in WoW Forever
Helm runes
You have a 0% chance to gain 15 Energy every time you deal melee damage with your off-hand weapon.
You gain 2 Energy every time you deal a melee or ranged critical strike.
When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second.
Chest runes
Grants several improvements to your poisons: When you inflict any other poison on a target, you also inflict Deadly Poison. If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied. Deadly Poison and Instant Poison now gain increased damage from your Attack Power. Your Deadly Poison can now be active on targets affected by another Rogue's Deadly Poison.
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you. Taunts the target to attack you, but has no effect if the target is already attacking you.
Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.
Reduces the Energy cost of your Backstab and Ambush abilities by 30, and increases the damage they deal to non-player controlled targets by 60%. Does not apply to abilities learned from other runes.
Cloak runes
Fire a musket blast at up to 4 enemies in a cone in front of you for 207 to 311 Physical damage.
Finishing move that slashes all enemies within 8 yards, causing victims to Bleed over time. Lasts longer and deals more damage per combo point. 1 point : 0 damage over 4 sec. 2 points: 0 damage over 6 sec. 3 points: 0 damage over 8 sec. 4 points: 0 damage over 10 sec. 5 points: 0 damage over 12 sec. Crimson Tempest benefits from all talents and effects that trigger from or modify Rupture.
Instantly throw both weapons at all targets within 8 yards, causing 75% weapon damage with daggers, and 50% weapon damage with all other weapons.
Bracers runes
Your abilities deal 8% increased damage to targets afflicted by one of your Bleed effects. Your Rupture also heals you for 40% of the damage it deals.
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed.
Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second.
Gloves runes
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point. Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche.
Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for 0 damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Belt runes
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec.
Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.
Pants runes
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 364 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 641 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun Cooldown shared with Kidney Shot.
Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds
Boots runes
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.
Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 10%, and reducing movement speed by 50% for 8 sec.
Ring runes
Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Defense skill increased by 25. Not cumulative with other ring runes.
Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Chance to hit with spells increased by 6%. Not cumulative with other ring runes.
Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Rogue Assassination abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1–60 | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage | |
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10–42 | Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds | |
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14–56 | Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 450 armor 2 points: 900 armor 3 points: 1350 armor 4 points: 1800 armor 5 points: 2250 armor | |
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14–54 | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | |
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18–58 | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
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20–60 | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs | |
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26 | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. | |
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30 | Increases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application. | |
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30–50 | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds | |
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30–60 | Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | |
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40 | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
Rogue Combat abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 364 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 641 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun Cooldown shared with Kidney Shot. | |
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1 | Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds | |
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1–1 | Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. | |
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1 | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. | |
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1 | Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. | |
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1 | Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for 0 damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike. | |
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1 | Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo point. Shiv benefits from all talents and effects that trigger from or modify Sinister Strike. | |
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1–54 | An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. | |
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4–60 | Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
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6–60 | Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. | |
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8 | The rogue's dodge chance will increase by 50% for 15 sec. | |
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10–58 | Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. | |
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12–58 | A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | |
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16–60 | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. |
Rogue Subtlety abilities in WoW Forever
| Ability | Level | Ranks | Tooltip |
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1 | Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability. | |
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1 | Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point. | |
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1 | Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit. | |
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1–60 | Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. | |
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4 | Pick the target's pocket. | |
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10–48 | Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. | |
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22 | Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth. | |
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22–42 | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). | |
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24 | Greatly increased chance to detect traps. | |
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30 | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. | |
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34 | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. | |
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40 | Reduces damage from falling. |