Sap in WoW Forever
| School | Physical |
|---|---|
| Cost | 65 Energy |
| Range | Melee Range |
| Cast time | Instant |
| Duration | 45 sec |
| Level | 48 |
| Mechanic | Incapacitate |
Sap (Rank 3) effects in WoW Forever
| # | Effect | Value | Period | Radius | Linked |
|---|---|---|---|---|---|
| 1 | Apply Aura · Mod Stun |
Classes that use Sap in WoW Forever
All ranks of Sap in WoW Forever
| Rank | Level | Cost | Tooltip |
|---|---|---|---|
| Rank 1 | 10 | 65 Energy | Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. |
| Rank 2 | 28 | 65 Energy | Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. |
| Rank 3 | 48 | 65 Energy | Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. |
More Rogue Subtlety abilities in WoW Forever
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.