Power Word: Barrier in WoW Forever
| School | Holy |
|---|---|
| Cost | 4% of base Mana |
| Range | 30 yd range |
| Cast time | Instant |
| Cooldown | 3 min cooldown |
| Duration | 10 sec |
| Level | 1 |
Power Word: Barrier effects in WoW Forever
| # | Effect | Value | Period | Radius | Linked |
|---|---|---|---|---|---|
| 1 | Persistent Area Aura | 7 yd |
Power Word: Barrier rune in WoW Forever
Classes that use Power Word: Barrier in WoW Forever
More Priest Discipline abilities in WoW Forever
Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Draws on the soul of the party member to shield them, absorbing 44 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec.
A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
Dispels magic on the target, removing 1 harmful spell from a friend or 1 beneficial spell from an enemy.
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing $1277463s2 damage and begin healing for $1277456o2 Health over 15 sec. A target may be affected by only one Contingency Plan.
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Shackles the target undead enemy for up to 30 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
Drains 191 to 203 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.
Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.